Since my musician kindly has voiced his opinion that yours truly is a slacker who doesn’t work on her game enough, I took a few extra days away from the project, to prove him right. ^_~ Don’t worry, I’m lying.
The lockpicking skill/minigame/feature is finally done. Or well, it’s re-done; I changed it to make it work better. It now does. I like event coding¹.
I’ve probably said this before, but lockpicking will be done by pressing the keys as they appear on the screen. More or less. It will only be available with the Bard in the party, but fear not - the Guard can also open some locks, but in a less… subtle way. This skill is called Force, for now.
I want the two skills to compliment each other, so that having both characters in the party won’t be pointless in terms of Special skills, so I will work hard on achieving this ^_^
- Lockpicking and Force are both “Special” skills, belonging to the Bard and the Guard, respectively.
- Lockpicking is based on dexterity and Force is based on strength.
- You will not be able to use Force on chests and doors you can’t open by breaking.
- Force can be used against doors without locks and doors which are bolted from the outside. And sometimes to lift heavy things.
- For standard locked doors in the game, both skills will/might be useful.
When interacting with an item (thing/door/and so on) on which one of these skills can be used, a little icon will pop up in the top right corner providing the right character(s) is in your party. It will do so even if their skill is insufficient, so if there’s no little icon and you know you have the right character(s) in your party, you will know that it’s a door which is impossible to unlock by these means (usually that means it’s plot related, requires a specific key, or is just useless xD) and you won’t have to waste your time on it.
Please note: While the coding is finished, all of this might still be subject to random changes, in case I see it fit.
¹) Event coding is what was being used in the older versions of RPG Maker (RM2K and RM3K3) before scripting was introduced to the software; that feature was introduced in RMXP. So, event coding != script.