I need some input on the Status screen (part of the main menu) :3
Click the image to enlarge it slightly.
- Does everything make sense?
- Is anything missing?
- Is anything unnecessary?
- Is the layout organised well enough?
Please note: The portrait on the right, the menu background and Lani’s class are placeholders. Stats are not final.
The black background behind the menu will be removed; the menu will have no background, and rather simply show the current map (which will of course be “paused” while the menu is open). The picture does not give off a good impression of the size and/or shape of the game screen; it’s square (leaving an empty space above the menu) and about twice the size.
Status icons (poison and so on) are displayed under the experience bar.
Elemental Resistance Icons
These icons show the character’s elemental resistance. The light green plus indicates that Lani has a slight resistance to Fire. The little plus also comes in a bright green version, indicating that the character has a strong resistance to the element in question. If the icon shows a bright green heart, the character is so attuned to the element that attack spells of that element would heal him/her. Negative resistance will show up as little red (light or bright, with bright being the most negative one) minuses. A faded out icon indicates that the character has a standard resistance level to that element. Earth, Fire, Air and Water will not be the only elements.
Special
All characters will have a “special” skill or ability, which will not be usable from the skill menu, but rather something that might affect the maps you’re on. For example, lockpicking is one of those. But more on that later.
Emil said,
November 22, 2010 at 9:41 pm
Looks great!
1. great
2. great
3. no
4. pew
Z said,
November 22, 2010 at 10:52 pm
Awesome. Thank you!