Battle system indecisiveness

I’m having second thoughts about my battle system. I’m currently using a sideway battle system (similar to those of the old FF games) with overdrivers/limit/fury (you get my point?) skills. This thing also has conditional Turn-Based Battle (CTB) functionality. Everything works beautifully, so it’s not a matter of finding something that’s easier for me to manage, it’s just that I’m having second thoughts.

I suppose I’m looking for something more original. Or something that makes it more original.

So I’m leaving this as an open question. Should I leave the standard sideway battle system as it is, or should I change it to something else? What makes, in your opinion, a good battle system? I’m quite open for suggestions; the only thing I know I do not want is a Tactical Battle System (TBS) because those tend to be a bit too slow paced and DC isn’t meant to be focusing on battles to the extent of being suitable for a TBS. I even considered leaving battles out altogether :3

Now, the interface is irrelevant here. It’s the system itself I need to decide on. The skeleton, if you will, and the basic layout, if relevant. Suggestions for features are welcome as well, but keep in mind that DC will not focus heavily on battles, so I do not want an overly complicated battle system. I also want it to have a bit of a SNES feeling. If you’re not sure how to describe an idea, compare it to some other game (maybe this article helps).

TL;DR: Battle system ideas welcome.

It’s fine to reply here or poke me on MSN as usual. Thanks!

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1 Comment

  1. Dani said,

    January 18, 2011 at 10:22 pm

    Wow, talk about a tough question haha. I don’t dislike your original plan and I think you should still consider it if you don’t find a good enough alternative. I do see your point however. You know what, we should take things like this on the phone, talk soon?


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