Geography

Hah, I dragged this project out from hibernation again. Right now I’m doing cities. Planning what’s in them, who lives there, lore and all that jazz. Dreamcatcher is not meant to have a huge world with 100+ cities to explore, which means I can go into detail with the few places that actually exists; since I have fewer places to develop, I can give them more depth and diversity.

The in-game world consists of a group of islands, with the 3 larger ones being where most of the story takes place.

There will be a method of “fast travel” between a few of the cities/outposts. The goal is to make certain locations that are not intended to be visited more than once (like dungeons etc) remote and/or challenging to reach, while still keeping locations that players are likely to revisit often (such as quest hubs) easily accessible.

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